weatherless...................81.37912% offense.......................41.21462% balance.......................34.31044% hyperoffense..................15.36099% voltturn...................... 8.78753% sun........................... 7.78035% semistall..................... 6.22342% hail.......................... 5.34725% stall......................... 2.89052% sand.......................... 2.83898% rain.......................... 2.75523% trickroom..................... 1.57840% hailoffense................... 1.50110% monotype...................... 0.82678% choice........................ 0.58412% sandstall..................... 0.47245% tricksun...................... 0.43594% rainoffense................... 0.42735% sunoffense.................... 0.25555% monobug....................... 0.16750% tailwind...................... 0.12885% dragmag....................... 0.10952% multiweather.................. 0.10093% monofighting.................. 0.10093% monosteel..................... 0.08160% monoghost..................... 0.07946% monoflying.................... 0.07087% monograss..................... 0.06657% monowater..................... 0.06228% sunstall...................... 0.05798% monodark...................... 0.05369% monopoison.................... 0.05154% sandoffense................... 0.04939% monofire...................... 0.04939% monodragon.................... 0.04724% monopsychic................... 0.04510% gravity....................... 0.03865% monoground.................... 0.03651% monoelectric.................. 0.02792% monorock...................... 0.01933% trickrain..................... 0.01503% tricksand..................... 0.01503% monofairy..................... 0.00644% mononormal.................... 0.00644% monoice....................... 0.00215% hailstall..................... 0.00215% Stalliness (mean: -0.142) |#### -2.0|### |##### -1.5|####### |############ -1.0|###################### |###################### -0.5|####################### |############################## 0.0|############################ |########################### +0.5|######################## |################ +1.0|############ |######## +1.5|## |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%