weatherless...................62.28391% offense.......................61.75312% sand..........................28.95909% hyperoffense..................25.99534% balance.......................11.30348% hail.......................... 6.67752% sandoffense................... 5.47492% sun........................... 3.38000% voltturn...................... 2.51275% multiweather.................. 1.65675% sunoffense.................... 0.93098% hailoffense................... 0.90099% batonpass..................... 0.80147% semistall..................... 0.63543% rain.......................... 0.35623% stall......................... 0.31264% sandstall..................... 0.30182% rainoffense................... 0.19438% dragmag....................... 0.15973% monotype...................... 0.12843% trickroom..................... 0.08652% monodragon.................... 0.07864% monorock...................... 0.03093% monowater..................... 0.00804% monofighting.................. 0.00679% monoghost..................... 0.00402% Stalliness (mean: -0.611) |## -1.5|########### |################# -1.0|####################### |########################### -0.5|############################## |##################### 0.0|################# |######## +0.5|### |## +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.61%