offense.......................69.78245% weatherless...................57.75839% sand..........................37.93113% hyperoffense..................19.60975% balance....................... 7.25426% sandoffense................... 5.94001% hail.......................... 5.72727% batonpass..................... 4.54721% voltturn...................... 3.97664% semistall..................... 3.34662% multiweather.................. 1.75006% hailoffense................... 0.53159% sun........................... 0.31810% sunoffense.................... 0.03354% rain.......................... 0.01517% sandstall..................... 0.00692% stall......................... 0.00692% monowater..................... 0.00000% rainoffense................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.501) | -1.5|########## |########## -1.0|######### |#################### -0.5|############################## |######################## 0.0|################# |#### +0.5| |# +1.0| |#### +1.5| | more negative = more offensive, more positive = more stall one # = 0.77%