weatherless...................68.75492% offense.......................62.07702% balance.......................29.90473% sand..........................15.14493% rain.......................... 8.58048% trickroom..................... 7.95930% sun........................... 6.10688% tailwind...................... 3.21488% hyperoffense.................. 3.21424% semistall..................... 2.81451% stall......................... 1.98950% hail.......................... 1.42352% voltturn...................... 0.50041% trickhail..................... 0.48596% sunoffense.................... 0.43350% tricksand..................... 0.36825% monotype...................... 0.22917% monoice....................... 0.14984% monowater..................... 0.07754% trickrain..................... 0.07160% rainoffense................... 0.01825% multiweather.................. 0.01074% hailoffense................... 0.00958% choice........................ 0.00614% batonpass..................... 0.00332% sandstall..................... 0.00285% monobug....................... 0.00143% monoground.................... 0.00025% sandoffense................... 0.00016% monopoison.................... 0.00011% rainstall..................... 0.00004% hailstall..................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.232) -1.5| |## -1.0|######################## |############################## -0.5|############################# |############ 0.0|############################## |################ +0.5|####### |######## +1.0|### |# +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%