weatherless...................86.53976% offense.......................56.21411% hyperoffense..................29.45489% balance.......................13.86455% voltturn...................... 7.74090% sun........................... 6.10084% hail.......................... 4.55597% sunoffense.................... 3.20774% monotype...................... 1.71871% sand.......................... 1.50633% rain.......................... 1.48981% hailoffense................... 1.00527% trickroom..................... 0.71659% rainoffense................... 0.69614% monobug....................... 0.46881% semistall..................... 0.34532% mononormal.................... 0.28868% choice........................ 0.25092% multiweather.................. 0.17777% dragmag....................... 0.17620% monorock...................... 0.16676% monowater..................... 0.14552% stall......................... 0.12114% sandoffense................... 0.11091% monoice....................... 0.09911% monograss..................... 0.09518% trapper....................... 0.07473% monofire...................... 0.06529% monoghost..................... 0.05978% monodragon.................... 0.05585% monopoison.................... 0.05428% tailwind...................... 0.05270% monoground.................... 0.04484% monosteel..................... 0.04405% monofighting.................. 0.04405% monodark...................... 0.04326% sandstall..................... 0.02910% monopsychic................... 0.02832% monoelectric.................. 0.02202% monofairy..................... 0.02124% monoflying.................... 0.01573% tricksun...................... 0.01180% trickhail..................... 0.00865% gravity....................... 0.00315% allweather.................... 0.00157% Stalliness (mean: -0.654) -2.5|# |# -2.0|### |####### -1.5|############ |###################### -1.0|########################### |############################## -0.5|############################## |############################## 0.0|################### |########## +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.50%