weatherless...................86.94212% offense.......................56.19350% hyperoffense..................29.11684% balance.......................14.27048% voltturn...................... 8.06230% sun........................... 6.06756% hail.......................... 4.35992% sunoffense.................... 3.26807% monotype...................... 1.54529% rain.......................... 1.41242% sand.......................... 1.39016% hailoffense................... 0.93661% trickroom..................... 0.72058% rainoffense................... 0.69669% monobug....................... 0.43337% semistall..................... 0.30839% mononormal.................... 0.29368% choice........................ 0.22163% dragmag....................... 0.16070% multiweather.................. 0.15810% monorock...................... 0.14984% monowater..................... 0.12377% stall......................... 0.11079% sandoffense................... 0.09889% monoice....................... 0.09019% monograss..................... 0.08146% trapper....................... 0.08042% monofire...................... 0.05334% monopoison.................... 0.05032% monodragon.................... 0.04776% tailwind...................... 0.04579% monoghost..................... 0.04573% monofighting.................. 0.04047% monodark...................... 0.03765% monoground.................... 0.03621% sandstall..................... 0.03038% monosteel..................... 0.02527% monopsychic................... 0.02353% monoelectric.................. 0.01807% monofairy..................... 0.01517% tricksun...................... 0.01125% monoflying.................... 0.01041% trickhail..................... 0.00781% gravity....................... 0.00305% allweather.................... 0.00153% Stalliness (mean: -0.647) -2.5|# |# -2.0|### |####### -1.5|############ |###################### -1.0|########################### |############################# -0.5|############################# |############################## 0.0|################### |########### +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.51%