weatherless...................88.62089% offense.......................50.67210% hyperoffense..................28.23706% balance.......................20.86930% voltturn...................... 9.18118% sun........................... 7.64597% sunoffense.................... 4.28805% rain.......................... 2.26254% rainoffense................... 1.94852% hail.......................... 1.17193% trickroom..................... 1.00956% trapper....................... 0.41701% sand.......................... 0.29979% hailoffense................... 0.22319% semistall..................... 0.22154% monotype...................... 0.21039% mononormal.................... 0.11926% sandoffense................... 0.09348% monopsychic................... 0.03025% monofire...................... 0.02456% monoice....................... 0.01161% dragmag....................... 0.01095% monoground.................... 0.00850% monorock...................... 0.00699% monosteel..................... 0.00226% monopoison.................... 0.00223% monograss..................... 0.00214% monoelectric.................. 0.00185% multiweather.................. 0.00112% choice........................ 0.00062% monobug....................... 0.00033% monoghost..................... 0.00017% monowater..................... 0.00016% monodark...................... 0.00006% tailwind...................... 0.00003% monoflying.................... 0.00003% monodragon.................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% stall......................... 0.00000% Stalliness (mean: -0.585) -2.5|# |### -2.0|## |#### -1.5|########## |####################### -1.0|#################### |################# -0.5|############################## |######################### 0.0|################### |################# +0.5|####### |### +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%