weatherless...................91.50380% offense.......................43.98594% balance.......................29.12278% hyperoffense..................26.65351% voltturn...................... 6.94145% sun........................... 6.51053% sunoffense.................... 3.02233% rain.......................... 1.63349% rainoffense................... 1.59774% trickroom..................... 1.12047% trapper....................... 0.80836% hail.......................... 0.24407% semistall..................... 0.23777% sand.......................... 0.10812% sandoffense................... 0.08245% hailoffense................... 0.06443% monotype...................... 0.00703% monopsychic................... 0.00407% monorock...................... 0.00177% monopoison.................... 0.00044% mononormal.................... 0.00029% monosteel..................... 0.00017% dragmag....................... 0.00016% monoground.................... 0.00015% monoice....................... 0.00013% choice........................ 0.00002% monobug....................... 0.00001% multiweather.................. 0.00001% monofire...................... 0.00001% monowater..................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.475) -2.5|# |##### -2.0|# |##### -1.5|######## |##################### -1.0|##################### |########### -0.5|############################## |######################## 0.0|######################## |######################### +0.5|############# |########## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.50%