weatherless...................76.40113% offense.......................48.95451% balance.......................30.82868% hyperoffense..................14.65152% sun...........................10.67272% sand.......................... 9.10791% voltturn...................... 4.11206% semistall..................... 3.67354% rain.......................... 3.40658% hail.......................... 2.44386% multiweather.................. 1.98007% stall......................... 1.89176% monotype...................... 1.76241% trickroom..................... 1.26132% sunoffense.................... 0.99490% sandoffense................... 0.95413% choice........................ 0.48788% sandstall..................... 0.47730% monodragon.................... 0.28628% hailoffense................... 0.27967% monobug....................... 0.21464% monosteel..................... 0.21215% monodark...................... 0.20496% monowater..................... 0.17828% monoflying.................... 0.17013% rainoffense................... 0.16743% monoghost..................... 0.13350% monopsychic................... 0.12765% dragmag....................... 0.11671% monofire...................... 0.10211% monoice....................... 0.08965% monorock...................... 0.07400% monoground.................... 0.06942% monofighting.................. 0.06173% tricksun...................... 0.05835% monograss..................... 0.05302% mononormal.................... 0.04934% tricksand..................... 0.04823% monoelectric.................. 0.03614% sunstall...................... 0.03598% monofairy..................... 0.03242% monopoison.................... 0.03135% rainstall..................... 0.01983% tailwind...................... 0.01753% trickrain..................... 0.01615% Stalliness (mean: -0.195) -2.0|# |# -1.5|###### |################ -1.0|################ |########################## -0.5|############################## |############################ 0.0|######################### |###################### +0.5|############# |############### +1.0|######## |### +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%