weatherless...................83.50314% offense.......................43.46683% balance.......................37.83881% hyperoffense..................11.88001% sun........................... 8.19570% sand.......................... 5.09530% trickroom..................... 4.89268% voltturn...................... 4.80644% semistall..................... 4.22597% stall......................... 2.58839% rain.......................... 2.31805% hail.......................... 1.58574% sandoffense................... 1.15084% multiweather.................. 0.69792% sandstall..................... 0.67862% tricksun...................... 0.51216% hailoffense................... 0.40997% monotype...................... 0.25554% monosteel..................... 0.25154% dragmag....................... 0.24329% sunoffense.................... 0.04119% choice........................ 0.02217% monoice....................... 0.00399% monopsychic................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.054) -2.0| |# -1.5|#### |############## -1.0|########### |#################### -0.5|############################## |################## 0.0|###################### |######################### +0.5|############# |################## +1.0|############## |#### +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%