weatherless...................80.32102% balance.......................38.54272% offense.......................38.54196% hyperoffense..................15.23873% sun...........................12.59290% trickroom..................... 6.63084% voltturn...................... 6.60624% semistall..................... 5.08404% sand.......................... 4.87424% stall......................... 2.59254% rain.......................... 1.31257% sandstall..................... 1.26991% tricksun...................... 1.12588% sandoffense................... 1.10322% hail.......................... 1.02609% hailoffense................... 0.20494% multiweather.................. 0.12681% dragmag....................... 0.04613% choice........................ 0.00188% sunoffense.................... 0.00055% monotype...................... 0.00021% monoice....................... 0.00020% monosteel..................... 0.00001% monopsychic................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.021) -2.0| | -1.5|### |##################### -1.0|############## |##################### -0.5|############################## |################# 0.0|############### |##################### +0.5|############ |######################### +1.0|########################## |##### +1.5|## |### +2.0| | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%