weatherless...................72.55712% offense.......................40.64174% balance.......................37.28832% voltturn......................15.96172% hyperoffense..................10.91245% sand.......................... 9.80042% sun........................... 9.60019% rain.......................... 8.19557% semistall..................... 6.40584% stall......................... 4.75165% trickroom..................... 3.69489% multiweather.................. 1.81662% hail.......................... 1.77866% monotype...................... 1.35743% choice........................ 0.75677% dragmag....................... 0.67841% sunoffense.................... 0.53554% rainoffense................... 0.44902% sandoffense................... 0.38279% hailoffense................... 0.30958% sandstall..................... 0.26075% monograss..................... 0.14773% mononormal.................... 0.14499% monofire...................... 0.14404% monosteel..................... 0.14330% monobug....................... 0.11791% trickhail..................... 0.10327% rainstall..................... 0.09653% monowater..................... 0.09156% monoelectric.................. 0.08786% monopoison.................... 0.08571% monodragon.................... 0.08342% monoflying.................... 0.06440% monoice....................... 0.06369% monofairy..................... 0.06213% tricksand..................... 0.04443% trapper....................... 0.04185% tricksun...................... 0.03667% monoground.................... 0.03418% monorock...................... 0.02347% monodark...................... 0.02119% sunstall...................... 0.02111% monopsychic................... 0.01961% allweather.................... 0.01902% monofighting.................. 0.01815% tailwind...................... 0.01710% hailstall..................... 0.00662% monoghost..................... 0.00600% trickrain..................... 0.00165% gravity....................... 0.00088% swagplay...................... 0.00012% fear.......................... 0.00000% Stalliness (mean: 0.027) -2.0|# |###### -1.0|############### |########################### 0.0|############################## |######################## +1.0|########### |##### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%