weatherless...................75.90067% offense.......................43.65141% balance.......................30.93336% hyperoffense..................12.38080% voltturn......................11.83960% trickroom.....................10.64499% sun........................... 9.63357% sand.......................... 8.91630% stall......................... 7.40892% rain.......................... 6.59203% semistall..................... 5.62551% multiweather.................. 2.15652% hail.......................... 1.27227% choice........................ 0.85701% sunoffense.................... 0.73870% monotype...................... 0.65222% hailoffense................... 0.49191% sandstall..................... 0.44804% sandoffense................... 0.40600% dragmag....................... 0.25082% monofire...................... 0.15761% monofairy..................... 0.09450% monograss..................... 0.09449% rainoffense................... 0.07850% monobug....................... 0.06905% mononormal.................... 0.04272% monoice....................... 0.04002% trickhail..................... 0.03175% monosteel..................... 0.03111% monodark...................... 0.02632% monopoison.................... 0.02397% monowater..................... 0.02362% tricksun...................... 0.01958% monodragon.................... 0.01243% tricksand..................... 0.00998% monoflying.................... 0.00950% trapper....................... 0.00933% monoground.................... 0.00773% allweather.................... 0.00710% monorock...................... 0.00641% tailwind...................... 0.00584% hailstall..................... 0.00543% monoelectric.................. 0.00509% monopsychic................... 0.00381% monofighting.................. 0.00312% sunstall...................... 0.00270% rainstall..................... 0.00178% monoghost..................... 0.00090% gravity....................... 0.00020% swagplay...................... 0.00001% trickrain..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.029) -2.0|# |###### -1.0|############### |############################## 0.0|##################### |################### +1.0|####### |#### +2.0|## |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.91%