weatherless...................65.20350% balance.......................39.90692% offense.......................31.21920% sun...........................20.87060% rain..........................17.87735% semistall.....................16.75488% voltturn...................... 9.69155% hyperoffense.................. 6.91732% multiweather.................. 6.05037% stall......................... 5.20168% monotype...................... 2.67385% sand.......................... 1.26848% monopsychic................... 1.11334% batonpass..................... 0.97646% rainstall..................... 0.86695% hail.......................... 0.83044% choice........................ 0.70268% rainoffense................... 0.67531% sunstall...................... 0.62055% sunoffense.................... 0.58405% mononormal.................... 0.26465% trickroom..................... 0.23727% monowater..................... 0.20077% monobug....................... 0.19164% monodragon.................... 0.17339% monodark...................... 0.17339% monoelectric.................. 0.12776% monosteel..................... 0.11863% monoflying.................... 0.10951% monoground.................... 0.10038% monoice....................... 0.10038% monofire...................... 0.09126% monopoison.................... 0.07301% tricksun...................... 0.07301% monorock...................... 0.07301% monoghost..................... 0.07301% monofairy..................... 0.05475% dragmag....................... 0.04563% monofighting.................. 0.04563% sandstall..................... 0.02738% hailstall..................... 0.02738% sandoffense................... 0.01825% monograss..................... 0.01825% gravity....................... 0.00913% Stalliness (mean: 0.275) |# -2.0|# |## -1.5|#### |####### -1.0|############ |#################### -0.5|###################### |############################ 0.0|########################### |############################ +0.5|############################## |############################# +1.0|########################### |#################### +1.5|################ |##### +2.0|### |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.35%