weatherless...................63.62371% balance.......................40.51964% offense.......................29.31426% sun...........................22.28098% rain..........................18.77876% semistall.....................18.23705% voltturn......................10.39232% multiweather.................. 6.48682% hyperoffense.................. 6.33905% stall......................... 5.58999% monotype...................... 2.17843% sand.......................... 1.03761% monopsychic................... 0.92750% rainstall..................... 0.92548% batonpass..................... 0.89847% hail.......................... 0.76577% sunstall...................... 0.68868% choice........................ 0.63713% rainoffense................... 0.60269% sunoffense.................... 0.54611% mononormal.................... 0.20831% trickroom..................... 0.20098% monowater..................... 0.17511% monobug....................... 0.15642% monodragon.................... 0.14975% monodark...................... 0.14516% monosteel..................... 0.09593% monoflying.................... 0.08926% monoelectric.................. 0.08697% monoice....................... 0.07799% monofire...................... 0.07132% monoghost..................... 0.06776% monoground.................... 0.06544% tricksun...................... 0.06250% monopoison.................... 0.05797% hailstall..................... 0.05382% monorock...................... 0.04542% monofairy..................... 0.04463% monofighting.................. 0.03336% dragmag....................... 0.03250% sandstall..................... 0.02461% sandoffense................... 0.01334% monograss..................... 0.01334% gravity....................... 0.00667% Stalliness (mean: 0.325) |# -2.0|# |## -1.5|### |###### -1.0|########### |################## -0.5|#################### |########################## 0.0|######################### |########################### +0.5|############################## |############################ +1.0|############################ |#################### +1.5|################# |##### +2.0|#### |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.36%