weatherless...................52.17586% balance.......................41.70091% semistall.....................32.13131% rain..........................26.55957% sun...........................25.72090% voltturn......................15.20174% offense.......................14.29393% stall......................... 9.02013% multiweather.................. 5.84136% hyperoffense.................. 2.85371% sunstall...................... 1.35065% hail.......................... 1.14084% hailstall..................... 1.14084% rainstall..................... 0.84976% sunoffense.................... 0.46582% sand.......................... 0.24419% choice........................ 0.05406% monotype...................... 0.03025% monopsychic................... 0.02539% rainoffense................... 0.01552% monorock...................... 0.00487% monoground.................... 0.00487% sandoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.724) | -2.0| | -1.5| |##### -1.0|# |###### -0.5|##### |############# 0.0|############### |#################### +0.5|####################### |####################### +1.0|################ |######################## +1.5|############################## |#### +2.0|####### |### +2.5|### | more negative = more offensive, more positive = more stall one # = 0.50%