weatherless...................86.89271% offense.......................47.27812% balance.......................31.05663% hyperoffense..................15.78648% voltturn......................10.58869% sand.......................... 7.97455% semistall..................... 4.20580% hail.......................... 3.49230% monotype...................... 1.72582% stall......................... 1.67297% trickroom..................... 1.54084% rain.......................... 1.39245% sun........................... 0.71960% multiweather.................. 0.40655% mononormal.................... 0.31508% choice........................ 0.30695% sandstall..................... 0.27849% monobug....................... 0.27442% hailoffense................... 0.27442% monopoison.................... 0.15449% monoghost..................... 0.14433% sunoffense.................... 0.13620% monoice....................... 0.13416% rainoffense................... 0.11384% tailwind...................... 0.10164% monosteel..................... 0.09554% monorock...................... 0.09554% monoelectric.................. 0.08944% monoflying.................... 0.08741% monograss..................... 0.07928% gravity....................... 0.07115% monodragon.................... 0.07115% monowater..................... 0.05488% monofighting.................. 0.05488% monodark...................... 0.05488% monoground.................... 0.04269% dragmag....................... 0.04066% sandoffense................... 0.03659% monopsychic................... 0.03456% monofire...................... 0.03456% trickhail..................... 0.02643% monofairy..................... 0.02643% allweather.................... 0.02033% hailstall..................... 0.02033% trapper....................... 0.00813% tricksand..................... 0.00610% Stalliness (mean: -0.228) -2.0|## |##### -1.5|######## |############# -1.0|################### |###################### -0.5|############################ |############################## 0.0|########################### |######################## +0.5|################### |############ +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%