weatherless...................86.33501% offense.......................46.61376% balance.......................31.60625% hyperoffense..................15.60768% voltturn......................11.12057% sand.......................... 8.67964% semistall..................... 4.37666% hail.......................... 3.54550% stall......................... 1.79566% trickroom..................... 1.59286% monotype...................... 1.51234% rain.......................... 1.35637% sun........................... 0.63806% multiweather.................. 0.50301% hailoffense................... 0.29110% sandstall..................... 0.28508% choice........................ 0.28147% mononormal.................... 0.25423% monobug....................... 0.25291% monopoison.................... 0.13800% monoghost..................... 0.13728% sunoffense.................... 0.12092% monoice....................... 0.11076% rainoffense................... 0.09764% tailwind...................... 0.09358% monosteel..................... 0.09007% monorock...................... 0.07808% monoelectric.................. 0.07729% monodragon.................... 0.07282% monoflying.................... 0.07038% monograss..................... 0.06252% monofighting.................. 0.04926% monodark...................... 0.04637% gravity....................... 0.04428% monowater..................... 0.04210% monoground.................... 0.03783% dragmag....................... 0.03395% sandoffense................... 0.03303% monofire...................... 0.03237% trickhail..................... 0.02951% monopsychic................... 0.02419% monofairy..................... 0.02263% hailstall..................... 0.02097% allweather.................... 0.01586% tricksand..................... 0.00649% trapper....................... 0.00593% Stalliness (mean: -0.213) -2.0|## |##### -1.5|######## |############# -1.0|################### |###################### -0.5|############################ |############################## 0.0|########################### |######################## +0.5|#################### |############ +1.0|####### |#### +1.5|### |# +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%