weatherless...................77.70670% balance.......................37.93976% offense.......................35.33603% sand..........................20.31286% voltturn......................16.76139% hyperoffense..................15.70605% semistall..................... 7.14633% stall......................... 3.87184% hail.......................... 3.31638% trickroom..................... 2.27899% multiweather.................. 1.54733% hailoffense................... 0.68037% choice........................ 0.32318% rain.......................... 0.16194% monotype...................... 0.06612% sun........................... 0.04944% sunoffense.................... 0.03594% monoice....................... 0.03155% monodragon.................... 0.02557% sandstall..................... 0.01349% tailwind...................... 0.01189% monobug....................... 0.00593% rainoffense................... 0.00488% mononormal.................... 0.00212% monodark...................... 0.00095% monograss..................... 0.00001% monoflying.................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.034) -2.0|# |##### -1.5|########### |################ -1.0|############# |######################## -0.5|################# |########################### 0.0|########################### |############################## +0.5|############################## |####################### +1.0|######## |######### +1.5|##### |## +2.0|###### | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.39%