balance.......................61.42671% sand..........................57.80421% weatherless...................41.79810% offense.......................20.88616% voltturn......................13.05436% hyperoffense.................. 8.83930% semistall..................... 7.63543% hail.......................... 2.98020% multiweather.................. 2.62955% stall......................... 1.21240% trickroom..................... 0.25084% hailoffense................... 0.23089% rain.......................... 0.04220% monotype...................... 0.01546% monoice....................... 0.01509% sun........................... 0.00486% sunoffense.................... 0.00474% tailwind...................... 0.00339% monobug....................... 0.00036% choice........................ 0.00019% rainoffense................... 0.00010% monodark...................... 0.00001% mononormal.................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.222) -2.0| |#### -1.5|## |# -1.0|## |##### -0.5|####### |######## 0.0|##### |############# +0.5|############################## |################## +1.0|#### |####### +1.5| | +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.92%