weatherless...................92.23506% offense.......................43.37676% balance.......................39.19523% hyperoffense..................13.19221% voltturn...................... 5.89826% semistall..................... 3.18319% sand.......................... 3.05810% trickroom..................... 1.99917% sun........................... 1.83225% hail.......................... 1.52131% rain.......................... 1.37918% stall......................... 1.05260% monotype...................... 0.88740% choice........................ 0.66745% rainoffense................... 0.24399% hailoffense................... 0.17599% sandoffense................... 0.15883% monoelectric.................. 0.12595% monowater..................... 0.11619% sunoffense.................... 0.10994% monofighting.................. 0.09929% monorock...................... 0.09874% sandstall..................... 0.08543% monobug....................... 0.07305% monoice....................... 0.06803% mononormal.................... 0.06010% tailwind...................... 0.04940% monodragon.................... 0.04145% monograss..................... 0.04121% gravity....................... 0.03775% monopoison.................... 0.03116% monosteel..................... 0.02834% monopsychic................... 0.02797% monoghost..................... 0.02795% multiweather.................. 0.02589% monodark...................... 0.02121% monofire...................... 0.01973% monoground.................... 0.01526% monoflying.................... 0.01438% monofairy..................... 0.01112% tricksand..................... 0.00898% hailstall..................... 0.00856% dragmag....................... 0.00222% trickrain..................... 0.00165% trickhail..................... 0.00083% Stalliness (mean: -0.141) |### -1.5|###### |############ -1.0|################ |#################### -0.5|######################## |############################## 0.0|############################## |############################# +0.5|##################### |################# +1.0|######## |### +1.5|# |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.45%