weatherless...................91.05254% balance.......................39.94508% offense.......................28.71027% hyperoffense..................26.60445% sand.......................... 6.28544% voltturn...................... 5.34529% semistall..................... 3.85839% hail.......................... 1.77087% trickroom..................... 1.76696% stall......................... 0.88182% rain.......................... 0.61252% sun........................... 0.28811% rainoffense................... 0.27534% choice........................ 0.02261% sandstall..................... 0.01643% multiweather.................. 0.00948% monotype...................... 0.00620% sandoffense................... 0.00270% mononormal.................... 0.00245% monowater..................... 0.00240% hailoffense................... 0.00128% monoelectric.................. 0.00123% monofire...................... 0.00012% sunoffense.................... 0.00002% monopoison.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.217) |####### -1.5|### |######### -1.0|############################## |##################### -0.5|######### |##### 0.0|########### |################## +0.5|############# |################# +1.0|############# |#### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%