weatherless...................70.74815% offense.......................39.13794% balance.......................38.17005% voltturn......................14.10476% hyperoffense..................12.16476% sand..........................11.65502% rain.......................... 8.88903% semistall..................... 6.94141% hail.......................... 6.09022% sun........................... 3.59505% stall......................... 3.58585% choice........................ 1.98066% trickroom..................... 1.63906% monotype...................... 1.50032% hailoffense................... 1.18321% multiweather.................. 0.90907% sandstall..................... 0.69785% rainoffense................... 0.49124% sandoffense................... 0.44547% sunoffense.................... 0.33156% dragmag....................... 0.27141% tricksun...................... 0.25188% monobug....................... 0.15842% monowater..................... 0.15516% monosteel..................... 0.13381% monoghost..................... 0.12185% monoice....................... 0.11606% monopsychic................... 0.09504% monodragon.................... 0.09089% monofighting.................. 0.09061% monodark...................... 0.08894% monopoison.................... 0.08770% monoelectric.................. 0.08711% monoflying.................... 0.07549% monofairy..................... 0.06935% gravity....................... 0.06731% monofire...................... 0.06378% mononormal.................... 0.06263% monorock...................... 0.05996% monograss..................... 0.05838% tailwind...................... 0.05380% rainstall..................... 0.05017% hailstall..................... 0.03883% monoground.................... 0.03021% tricksand..................... 0.02724% trickrain..................... 0.01971% sunstall...................... 0.01962% trapper....................... 0.01565% allweather.................... 0.01063% trickhail..................... 0.00350% swagplay...................... 0.00177% fear.......................... 0.00003% Stalliness (mean: -0.005) |# -2.0|# |#### -1.5|###### |########### -1.0|############# |################## -0.5|####################### |############################## 0.0|############################## |########################### +0.5|######################## |################## +1.0|########### |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%