weatherless...................70.59886% offense.......................38.69125% balance.......................38.52995% voltturn......................14.75062% hyperoffense..................12.03724% sand..........................11.86441% rain.......................... 8.90577% semistall..................... 7.07043% hail.......................... 6.04730% stall......................... 3.67113% sun........................... 3.52724% choice........................ 2.11609% trickroom..................... 1.70468% monotype...................... 1.27989% hailoffense................... 1.22477% multiweather.................. 0.87838% sandstall..................... 0.72402% rainoffense................... 0.46707% sandoffense................... 0.42747% sunoffense.................... 0.33435% dragmag....................... 0.28109% tricksun...................... 0.26444% monobug....................... 0.13485% monowater..................... 0.13156% monosteel..................... 0.11342% monoice....................... 0.10732% monoghost..................... 0.10185% monodragon.................... 0.08122% monoelectric.................. 0.07718% monopoison.................... 0.07502% monopsychic................... 0.07468% monodark...................... 0.07459% monofighting.................. 0.07435% gravity....................... 0.06697% monoflying.................... 0.05971% monofairy..................... 0.05585% tailwind...................... 0.05147% monofire...................... 0.05122% mononormal.................... 0.04918% monorock...................... 0.04717% monograss..................... 0.04665% rainstall..................... 0.04598% hailstall..................... 0.03776% monoground.................... 0.02584% tricksand..................... 0.02572% trickrain..................... 0.01870% sunstall...................... 0.01820% trapper....................... 0.01417% allweather.................... 0.01033% trickhail..................... 0.00307% swagplay...................... 0.00146% fear.......................... 0.00002% Stalliness (mean: 0.006) |# -2.0|# |#### -1.5|###### |########### -1.0|############ |################## -0.5|###################### |############################## 0.0|############################## |########################### +0.5|######################## |################## +1.0|########### |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%