weatherless...................71.28789% balance.......................38.32194% offense.......................32.13320% voltturn......................17.98244% hyperoffense..................14.17053% sand..........................13.38647% semistall..................... 9.28851% rain.......................... 7.78418% stall......................... 6.08582% hail.......................... 5.85838% choice........................ 3.87582% sun........................... 2.37253% hailoffense................... 2.10503% trickroom..................... 1.45162% sandstall..................... 1.04291% dragmag....................... 0.64383% multiweather.................. 0.59944% sunoffense.................... 0.31476% rainoffense................... 0.29644% sandoffense................... 0.25488% tricksun...................... 0.14090% tailwind...................... 0.12398% monotype...................... 0.11905% gravity....................... 0.05888% monosteel..................... 0.02659% allweather.................... 0.02649% hailstall..................... 0.02403% monofairy..................... 0.02202% monowater..................... 0.01833% monoghost..................... 0.01098% monoice....................... 0.00894% monoelectric.................. 0.00840% monodragon.................... 0.00637% monofire...................... 0.00464% rainstall..................... 0.00344% monoflying.................... 0.00336% trickrain..................... 0.00333% monobug....................... 0.00247% trapper....................... 0.00240% monopsychic................... 0.00232% monofighting.................. 0.00144% sunstall...................... 0.00130% monopoison.................... 0.00113% tricksand..................... 0.00105% monograss..................... 0.00099% mononormal.................... 0.00082% monodark...................... 0.00054% monoground.................... 0.00012% trickhail..................... 0.00004% monorock...................... 0.00003% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.100) |# -2.0|### |##### -1.5|########## |############### -1.0|########## |################# -0.5|######################## |########################### 0.0|############################## |############################# +0.5|########################### |####################### +1.0|################ |########### +1.5|####### |### +2.0|### |## +2.5|## |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.37%