weatherless...................73.93066% balance.......................35.53809% offense.......................27.21029% hyperoffense..................19.82741% voltturn......................14.36750% sand..........................14.32236% stall.........................10.21070% semistall..................... 7.21351% hail.......................... 4.92030% rain.......................... 4.14892% choice........................ 3.30681% sun........................... 3.25701% sandstall..................... 2.52122% dragmag....................... 1.37226% hailoffense................... 1.22773% sunoffense.................... 1.10524% rainoffense................... 0.60082% multiweather.................. 0.55064% trickroom..................... 0.30900% sandoffense................... 0.21788% gravity....................... 0.05752% monotype...................... 0.04774% tricksun...................... 0.03993% monoelectric.................. 0.01178% allweather.................... 0.00841% monofairy..................... 0.00808% monoice....................... 0.00724% monosteel..................... 0.00632% monoghost..................... 0.00512% hailstall..................... 0.00378% monowater..................... 0.00319% monodragon.................... 0.00277% monopsychic................... 0.00091% monoflying.................... 0.00073% trapper....................... 0.00067% rainstall..................... 0.00067% monobug....................... 0.00054% tailwind...................... 0.00046% monofire...................... 0.00046% sunstall...................... 0.00044% mononormal.................... 0.00019% monofighting.................. 0.00018% monograss..................... 0.00014% monopoison.................... 0.00010% tricksand..................... 0.00009% trickrain..................... 0.00006% monodark...................... 0.00003% monoground.................... 0.00001% trickhail..................... 0.00000% monorock...................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.117) | -2.0|# |##### -1.5|################### |################### -1.0|########### |################# -0.5|################## |################### 0.0|##################### |############################## +0.5|################## |######################## +1.0|############# |######## +1.5|#### |## +2.0|### |#### +2.5|##### |#### +3.0|## |#### more negative = more offensive, more positive = more stall one # = 0.39%