weatherless...................67.48744% offense.......................41.82927% balance.......................36.85826% voltturn......................15.65590% rain..........................12.30777% stall.........................10.41254% hail.......................... 9.67544% hyperoffense.................. 8.30999% sand.......................... 7.09106% trickroom..................... 4.53305% sun........................... 3.89478% choice........................ 3.72994% semistall..................... 2.58994% sunoffense.................... 1.56485% sandstall..................... 0.60235% hailoffense................... 0.48329% multiweather.................. 0.45649% monotype...................... 0.38630% sandoffense................... 0.29024% monoelectric.................. 0.20697% dragmag....................... 0.17042% rainoffense................... 0.10608% monodragon.................... 0.05917% monoflying.................... 0.05605% tricksun...................... 0.05550% monoice....................... 0.04355% monodark...................... 0.01538% monofighting.................. 0.00451% tailwind...................... 0.00305% monopoison.................... 0.00064% rainstall..................... 0.00003% monowater..................... 0.00001% monosteel..................... 0.00001% monofairy..................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.105) | -2.0| |# -1.5|### |##### -1.0|######### |################## -0.5|################## |######################## 0.0|############## |############################## +0.5|############### |######## +1.0|### |## +1.5|# |####### +2.0|# |# +2.5| |##### +3.0|## more negative = more offensive, more positive = more stall one # = 0.59%