weatherless...................65.30183% offense.......................47.05164% balance.......................28.03525% stall.........................19.66612% rain..........................18.85586% voltturn......................16.10559% hail.......................... 7.69648% sand.......................... 5.92740% hyperoffense.................. 4.10289% choice........................ 2.63644% sun........................... 2.31514% trickroom..................... 1.68825% semistall..................... 1.14409% sandstall..................... 0.93161% hailoffense................... 0.46885% monotype...................... 0.35205% sandoffense................... 0.34294% monoelectric.................. 0.32506% sunoffense.................... 0.31218% dragmag....................... 0.15335% multiweather.................. 0.09670% monodragon.................... 0.01511% tricksun...................... 0.01296% monoice....................... 0.00831% monodark...................... 0.00321% rainoffense................... 0.00209% monofighting.................. 0.00033% tailwind...................... 0.00029% monopoison.................... 0.00003% monoflying.................... 0.00000% rainstall..................... 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.369) | -2.0| | -1.5|## |### -1.0|#### |############################## -0.5|############## |############################## 0.0|######### |############################# +0.5|######### |####### +1.0|## |# +1.5|# | +2.0|### |### +2.5|# |##################### +3.0|####### more negative = more offensive, more positive = more stall one # = 0.57%