weatherless...................79.93491% balance.......................38.77726% offense.......................37.50216% sand..........................13.01668% hyperoffense..................10.49950% semistall..................... 8.75745% voltturn...................... 6.68365% stall......................... 4.46363% hail.......................... 2.53683% sun........................... 2.52032% trickroom..................... 2.20037% rain.......................... 2.15477% monotype...................... 1.24208% rainoffense................... 0.83094% sandstall..................... 0.73581% choice........................ 0.44888% sandoffense................... 0.27357% sunoffense.................... 0.27279% hailoffense................... 0.26964% monobug....................... 0.21147% monoelectric.................. 0.18788% multiweather.................. 0.15251% monorock...................... 0.13207% monoice....................... 0.12499% tailwind...................... 0.10770% monograss..................... 0.09198% tricksand..................... 0.08254% mononormal.................... 0.07783% monoghost..................... 0.07232% monofighting.................. 0.07075% monosteel..................... 0.06761% dragmag....................... 0.06132% monodark...................... 0.06053% gravity....................... 0.05739% monowater..................... 0.05581% monopsychic................... 0.04638% monoground.................... 0.04166% monopoison.................... 0.04009% monoflying.................... 0.03066% monofire...................... 0.02673% monofairy..................... 0.02516% hailstall..................... 0.02437% trickrain..................... 0.01258% monodragon.................... 0.01101% trapper....................... 0.00786% trickhail..................... 0.00708% rainstall..................... 0.00708% sunstall...................... 0.00629% Stalliness (mean: 0.073) -2.0|## |## -1.5|##### |######### -1.0|############# |################## -0.5|####################### |########################### 0.0|############################## |######################### +0.5|######################## |################### +1.0|############# |########## +1.5|##### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%