weatherless...................79.21497% balance.......................38.94586% offense.......................36.85232% sand..........................13.84169% hyperoffense..................10.71389% semistall..................... 8.97248% voltturn...................... 6.82520% stall......................... 4.51544% hail.......................... 2.57546% sun........................... 2.41707% trickroom..................... 2.21575% rain.......................... 2.11592% monotype...................... 1.13100% rainoffense................... 0.84566% sandstall..................... 0.78514% choice........................ 0.45875% hailoffense................... 0.31116% sunoffense.................... 0.25563% sandoffense................... 0.25373% monobug....................... 0.20419% monoelectric.................. 0.17831% multiweather.................. 0.15430% monorock...................... 0.11929% monoice....................... 0.11458% tailwind...................... 0.09994% tricksand..................... 0.09022% monograss..................... 0.07370% mononormal.................... 0.06551% monoghost..................... 0.06056% monofighting.................. 0.06033% monosteel..................... 0.05883% dragmag....................... 0.05869% gravity....................... 0.05771% monodark...................... 0.05614% monowater..................... 0.04517% monopsychic................... 0.04294% monoground.................... 0.03752% monopoison.................... 0.03469% monoflying.................... 0.02429% monofire...................... 0.02326% monofairy..................... 0.02308% hailstall..................... 0.02284% monodragon.................... 0.00860% trickrain..................... 0.00836% trapper....................... 0.00771% trickhail..................... 0.00674% rainstall..................... 0.00635% sunstall...................... 0.00487% Stalliness (mean: 0.077) -2.0|## |### -1.5|##### |######### -1.0|############# |################# -0.5|###################### |########################## 0.0|############################## |######################### +0.5|######################### |################### +1.0|############## |########## +1.5|##### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%