weatherless...................89.13710% offense.......................42.70181% balance.......................37.69597% hyperoffense..................12.20991% rain.......................... 5.25496% voltturn...................... 5.12107% semistall..................... 4.95148% trickroom..................... 2.75975% hail.......................... 2.74108% stall......................... 2.44085% sun........................... 2.28424% monotype...................... 1.19527% sand.......................... 0.73193% rainoffense................... 0.47713% sunoffense.................... 0.33513% choice........................ 0.30267% monowater..................... 0.24262% monobug....................... 0.21585% monoice....................... 0.21098% hailoffense................... 0.15661% multiweather.................. 0.14931% monodark...................... 0.08845% monoghost..................... 0.06816% mononormal.................... 0.06086% monosteel..................... 0.05924% gravity....................... 0.05761% monorock...................... 0.05761% tailwind...................... 0.05518% monopsychic................... 0.05356% monofairy..................... 0.05356% monograss..................... 0.03895% dragmag....................... 0.03489% monoflying.................... 0.03246% monoelectric.................. 0.03165% sandoffense................... 0.03084% trickhail..................... 0.03084% monopoison.................... 0.02840% monofighting.................. 0.02759% tricksand..................... 0.02515% monofire...................... 0.02272% monodragon.................... 0.01542% sandstall..................... 0.01298% tricksun...................... 0.00974% monoground.................... 0.00811% rainstall..................... 0.00406% trickrain..................... 0.00162% Stalliness (mean: -0.094) -2.0|### |### -1.5|##### |######### -1.0|############## |################## -0.5|######################## |########################### 0.0|############################## |######################## +0.5|####################### |############## +1.0|######## |###### +1.5|## |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%