weatherless...................88.98499% offense.......................42.20832% balance.......................37.68745% hyperoffense..................12.24834% rain.......................... 5.36601% voltturn...................... 5.30606% semistall..................... 5.18797% trickroom..................... 2.84647% hail.......................... 2.77569% stall......................... 2.66793% sun........................... 2.27648% monotype...................... 1.08252% sand.......................... 0.71840% rainoffense................... 0.48438% sunoffense.................... 0.32899% choice........................ 0.28466% monowater..................... 0.24508% monoice....................... 0.20628% monobug....................... 0.18232% hailoffense................... 0.15269% multiweather.................. 0.12156% monodark...................... 0.07849% monoghost..................... 0.06607% mononormal.................... 0.05410% gravity....................... 0.05314% tailwind...................... 0.04973% monorock...................... 0.04379% monosteel..................... 0.04342% monofairy..................... 0.04323% monopsychic................... 0.03951% monograss..................... 0.03418% dragmag....................... 0.03077% trickhail..................... 0.02891% monoelectric.................. 0.02661% sandoffense................... 0.02635% tricksand..................... 0.02475% monopoison.................... 0.02401% monofighting.................. 0.02293% monoflying.................... 0.02239% monofire...................... 0.01692% monodragon.................... 0.01263% tricksun...................... 0.01116% sandstall..................... 0.01105% monoground.................... 0.00627% rainstall..................... 0.00334% trickrain..................... 0.00117% Stalliness (mean: -0.084) -2.0|### |### -1.5|##### |######### -1.0|############# |################# -0.5|######################## |########################### 0.0|############################## |######################## +0.5|######################## |############## +1.0|######## |###### +1.5|## |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%