weatherless...................89.89126% offense.......................39.82752% balance.......................31.86516% semistall.....................12.97890% hyperoffense.................. 9.05845% rain.......................... 6.59833% stall......................... 6.26998% voltturn...................... 5.64341% trickroom..................... 3.87858% hail.......................... 1.75644% sun........................... 0.97021% sand.......................... 0.78666% monotype...................... 0.53133% rainoffense................... 0.36583% sunoffense.................... 0.29343% monowater..................... 0.27373% choice........................ 0.10440% monoghost..................... 0.09188% monoice....................... 0.08863% mononormal.................... 0.03909% tricksand..................... 0.02319% tricksun...................... 0.01887% gravity....................... 0.01684% monoelectric.................. 0.01538% hailoffense................... 0.01522% monopoison.................... 0.01116% monobug....................... 0.00487% monofighting.................. 0.00432% sandoffense................... 0.00364% multiweather.................. 0.00289% monosteel..................... 0.00113% dragmag....................... 0.00095% monopsychic................... 0.00086% monoflying.................... 0.00086% monorock...................... 0.00065% monograss..................... 0.00029% tailwind...................... 0.00010% trickhail..................... 0.00008% monofairy..................... 0.00000% sandstall..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.107) -2.0|### |### -1.5|##### |###### -1.0|######### |###################### -0.5|############################## |########################## 0.0|####################### |###################### +0.5|###################### |################ +1.0|########## |#################### +1.5|####### |######## +2.0|#### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%