weatherless...................91.74471% balance.......................37.77917% offense.......................26.07747% semistall.....................21.04198% stall......................... 7.69062% hyperoffense.................. 7.41076% rain.......................... 5.08100% voltturn...................... 4.47263% trickroom..................... 2.79994% hail.......................... 2.21063% rainoffense................... 0.61318% monotype...................... 0.51800% sun........................... 0.49883% sand.......................... 0.46502% monowater..................... 0.30272% sunoffense.................... 0.19464% monoice....................... 0.13373% choice........................ 0.12064% monoghost..................... 0.04057% mononormal.................... 0.02652% tricksand..................... 0.01271% gravity....................... 0.00979% tricksun...................... 0.00823% monopoison.................... 0.00641% monoelectric.................. 0.00625% hailoffense................... 0.00145% monobug....................... 0.00077% monofighting.................. 0.00070% sandoffense................... 0.00064% monosteel..................... 0.00020% multiweather.................. 0.00019% monopsychic................... 0.00012% monoflying.................... 0.00012% dragmag....................... 0.00003% monograss..................... 0.00002% monorock...................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.365) -2.0|## |## -1.5|### |#### -1.0|######## |######### -0.5|########## |##################### 0.0|############# |############################## +0.5|################### |############## +1.0|###### |########################### +1.5|########### |####### +2.0|#### |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%