weatherless...................72.77435% balance.......................49.66150% offense.......................48.09824% rain.......................... 9.19736% voltturn...................... 7.75697% sun........................... 7.20112% hail.......................... 7.14993% sand.......................... 4.18723% trickroom..................... 3.99356% tricksun...................... 2.37933% semistall..................... 1.06030% hyperoffense.................. 0.94128% multiweather.................. 0.47501% tailwind...................... 0.38265% stall......................... 0.23868% monotype...................... 0.11049% dragmag....................... 0.07188% rainoffense................... 0.05951% trickhail..................... 0.05930% trickrain..................... 0.05546% tricksand..................... 0.04821% monodragon.................... 0.02496% sandoffense................... 0.02389% hailoffense................... 0.02240% gravity....................... 0.01792% sunoffense.................... 0.01301% monoghost..................... 0.01002% monopsychic................... 0.00875% monowater..................... 0.00853% monoice....................... 0.00832% monodark...................... 0.00768% monobug....................... 0.00619% monopoison.................... 0.00597% monoground.................... 0.00533% monoflying.................... 0.00469% sunstall...................... 0.00363% monofire...................... 0.00363% hailstall..................... 0.00341% monoelectric.................. 0.00320% rainstall..................... 0.00299% monosteel..................... 0.00277% monofairy..................... 0.00256% monofighting.................. 0.00235% monorock...................... 0.00213% mononormal.................... 0.00213% sandstall..................... 0.00128% monograss..................... 0.00128% allweather.................... 0.00107% batonpass..................... 0.00064% trapper....................... 0.00064% Stalliness (mean: 0.006) -1.0|## |###### -0.5|############## |####################### 0.0|############################## |######################## +0.5|############## |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%