weatherless...................81.51897% balance.......................52.45453% offense.......................45.87649% voltturn......................10.17437% hail.......................... 6.99064% rain.......................... 5.01874% sun........................... 4.33372% trickroom..................... 2.46669% sand.......................... 2.21932% tricksun...................... 1.83398% semistall..................... 0.90906% hyperoffense.................. 0.38311% stall......................... 0.37681% trickrain..................... 0.12956% multiweather.................. 0.08133% tailwind...................... 0.06598% dragmag....................... 0.03860% rainoffense................... 0.02697% trickhail..................... 0.00435% tricksand..................... 0.00395% sandoffense................... 0.00167% hailoffense................... 0.00158% sunstall...................... 0.00113% batonpass..................... 0.00062% sunoffense.................... 0.00044% monotype...................... 0.00032% monofire...................... 0.00008% monosteel..................... 0.00008% monoice....................... 0.00006% monoflying.................... 0.00005% mononormal.................... 0.00005% allweather.................... 0.00002% monobug....................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.041) -1.0|# |##### -0.5|############### |###################### 0.0|############################## |######################## +0.5|############# |######### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.82%