weatherless...................75.78002% offense.......................40.92684% balance.......................33.61130% hyperoffense..................17.25095% sand..........................12.02836% voltturn...................... 9.26398% sun........................... 8.27598% semistall..................... 5.25692% rain.......................... 3.04421% stall......................... 2.95400% trickroom..................... 2.52647% monotype...................... 1.28020% hail.......................... 1.23110% choice........................ 1.07262% sunoffense.................... 0.95845% sandstall..................... 0.77722% multiweather.................. 0.34650% rainoffense................... 0.33891% monowater..................... 0.31456% tricksun...................... 0.27664% sandoffense................... 0.26107% monobug....................... 0.22554% hailoffense................... 0.19281% tailwind...................... 0.17604% monoelectric.................. 0.09421% dragmag....................... 0.08822% monopsychic................... 0.07385% monofairy..................... 0.07185% mononormal.................... 0.06786% monoice....................... 0.06746% monodark...................... 0.06467% monosteel..................... 0.06267% monopoison.................... 0.05110% monoground.................... 0.04591% sunstall...................... 0.04112% monoflying.................... 0.03952% monofire...................... 0.03832% monograss..................... 0.03752% tricksand..................... 0.03712% monorock...................... 0.03633% monoghost..................... 0.03593% gravity....................... 0.03154% monodragon.................... 0.03154% rainstall..................... 0.02275% monofighting.................. 0.01477% trickrain..................... 0.00399% trickhail..................... 0.00359% trapper....................... 0.00240% hailstall..................... 0.00160% swagplay...................... 0.00080% Stalliness (mean: -0.157) -2.0|##### |######### -1.0|################# |########################## 0.0|############################## |#################### +1.0|########### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%