weatherless...................93.21955% balance.......................41.23482% offense.......................35.74498% stall.........................10.02602% hyperoffense.................. 8.63551% sun........................... 4.55565% semistall..................... 4.35867% voltturn...................... 4.09400% sunoffense.................... 3.88503% hail.......................... 1.40732% trickroom..................... 0.83832% sand.......................... 0.55606% gravity....................... 0.35151% monotype...................... 0.34282% monodark...................... 0.30005% rain.......................... 0.26142% choice........................ 0.13306% hailoffense................... 0.10542% monoice....................... 0.03175% monosteel..................... 0.00921% rainoffense................... 0.00824% monoelectric.................. 0.00181% dragmag....................... 0.00007% monowater..................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% multiweather.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.214) | -1.5|## |##### -1.0|#################### |####### -0.5|######### |##################### 0.0|############################## |########################### +0.5|################ |############ +1.0|########### |#### +1.5|# |# +2.0|## |######### +2.5| |###### +3.0| more negative = more offensive, more positive = more stall one # = 0.55%