weatherless...................95.85655% offense.......................41.29310% balance.......................31.00943% stall.........................14.76536% hyperoffense.................. 9.02152% semistall..................... 3.91059% sun........................... 2.73698% sunoffense.................... 2.64646% voltturn...................... 2.07270% hail.......................... 1.18976% trickroom..................... 0.33634% rain.......................... 0.21313% monotype...................... 0.17324% monodark...................... 0.16759% hailoffense................... 0.04960% choice........................ 0.02152% gravity....................... 0.01553% monoice....................... 0.00522% sand.......................... 0.00358% rainoffense................... 0.00052% monosteel..................... 0.00041% monoelectric.................. 0.00002% dragmag....................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% multiweather.................. 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.160) | -1.5|# |##### -1.0|############################## |## -0.5|## |######### 0.0|########## |################# +0.5|###### |### +1.0|#### |## +1.5| | +2.0|# |##### +2.5| |######### +3.0| more negative = more offensive, more positive = more stall one # = 0.94%