weatherless...................52.96671% sand..........................45.88362% offense.......................36.98829% balance.......................33.33150% hyperoffense..................11.60885% semistall.....................11.46506% stall......................... 6.60630% sandstall..................... 4.10262% sandoffense................... 3.94645% dragmag....................... 2.81122% batonpass..................... 1.53702% rain.......................... 0.84970% monotype...................... 0.78365% sun........................... 0.39423% rainoffense................... 0.21948% choice........................ 0.19196% trapper....................... 0.17751% monowater..................... 0.17476% sunoffense.................... 0.15274% voltturn...................... 0.13141% monobug....................... 0.11421% monopsychic................... 0.10939% multiweather.................. 0.10527% monoflying.................... 0.08944% mononormal.................... 0.08600% monofighting.................. 0.05642% monosteel..................... 0.05367% monograss..................... 0.04128% monofire...................... 0.02614% monopoison.................... 0.02133% monoice....................... 0.01789% monorock...................... 0.01582% monoghost..................... 0.01514% monoelectric.................. 0.01445% monodark...................... 0.01238% hail.......................... 0.01101% monoground.................... 0.00550% monodragon.................... 0.00482% monofairy..................... 0.00413% sunstall...................... 0.00138% hailstall..................... 0.00138% Stalliness (mean: 0.100) |### -1.5|##### |############### -1.0|####################### |####################### -0.5|########################### |############################## 0.0|########################### |########################### +0.5|####################### |####################### +1.0|################ |################ +1.5|############# |########## +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.35%