sand..........................54.25800% hyperoffense..................44.09814% weatherless...................43.63959% sandoffense...................22.89506% offense.......................22.49986% balance.......................15.02305% stall.........................12.33341% sandstall..................... 9.45673% semistall..................... 6.04555% dragmag....................... 3.49852% hail.......................... 2.08249% hailstall..................... 1.06265% voltturn...................... 0.71915% choice........................ 0.65685% multiweather.................. 0.60591% rain.......................... 0.53780% rainoffense................... 0.48550% monotype...................... 0.33241% trickroom..................... 0.32896% monowater..................... 0.25679% sun........................... 0.08803% monoflying.................... 0.07292% tricksand..................... 0.03317% monograss..................... 0.00242% gravity....................... 0.00131% sunoffense.................... 0.00102% monodark...................... 0.00023% monoelectric.................. 0.00002% monoice....................... 0.00002% monobug....................... 0.00001% monoghost..................... 0.00001% monosteel..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.335) -2.0|## |######### -1.5|############################## |######################### -1.0|################## |######### -0.5|######### |########## 0.0|######## |##### +0.5|##### |######### +1.0|### |######## +1.5|## |### +2.0|##### |### +2.5|######### more negative = more offensive, more positive = more stall one # = 0.58%