weatherless...................44.51353% balance.......................36.87319% sand..........................30.05506% offense.......................27.57639% hyperoffense..................24.02022% rain..........................21.35876% semistall..................... 9.45078% voltturn...................... 7.51953% dragmag....................... 6.08422% choice........................ 2.84191% sun........................... 2.54557% stall......................... 2.07942% hail.......................... 1.57224% sandstall..................... 1.20026% rainoffense................... 0.60019% monotype...................... 0.39838% hailstall..................... 0.27633% sandoffense................... 0.24390% sunoffense.................... 0.23592% monopsychic................... 0.17146% hailoffense................... 0.14201% trickroom..................... 0.12983% rainstall..................... 0.12963% monodragon.................... 0.10284% tricksun...................... 0.09695% monofighting.................. 0.09260% multiweather.................. 0.04491% monoice....................... 0.01459% sunstall...................... 0.00936% monoghost..................... 0.00925% monowater..................... 0.00403% monobug....................... 0.00230% mononormal.................... 0.00048% monofire...................... 0.00036% monodark...................... 0.00033% tailwind...................... 0.00026% monoflying.................... 0.00010% monograss..................... 0.00009% tricksand..................... 0.00003% monosteel..................... 0.00002% monofairy..................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.158) -2.0|############## |########## -1.5|############## |##################### -1.0|####################### |################## -0.5|################ |################# 0.0|######################## |########################### +0.5|######################## |############################## +1.0|################## |################ +1.5|###### |### +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.35%