offense.......................51.38729% rain..........................42.63939% sun...........................31.91659% balance.......................27.43218% weatherless...................18.30874% sand..........................13.29858% hyperoffense..................12.07034% multiweather.................. 7.25899% semistall..................... 5.30176% stall......................... 3.80843% sunoffense.................... 3.73332% rainoffense................... 3.68030% rainstall..................... 2.68622% batonpass..................... 2.55368% hail.......................... 1.20173% monotype...................... 0.79968% voltturn...................... 0.77759% dragmag....................... 0.63179% choice........................ 0.41972% trickroom..................... 0.32694% sandstall..................... 0.27392% sandoffense................... 0.25183% monowater..................... 0.25183% trickrain..................... 0.23416% tricksun...................... 0.17673% sunstall...................... 0.16789% monoflying.................... 0.14138% tailwind...................... 0.10604% monoghost..................... 0.06627% monodragon.................... 0.05744% monoground.................... 0.05302% mononormal.................... 0.05302% gravity....................... 0.04860% monodark...................... 0.04418% monofire...................... 0.03976% monobug....................... 0.03093% monosteel..................... 0.03093% monoice....................... 0.02651% monofighting.................. 0.01767% trapper....................... 0.01767% monograss..................... 0.01325% monorock...................... 0.01325% monoelectric.................. 0.01325% hailoffense................... 0.00884% monopsychic................... 0.00442% hailstall..................... 0.00442% Stalliness (mean: -0.158) -2.0|# |# -1.5|#### |########### -1.0|######################### |############################## -0.5|######################### |########################### 0.0|######################### |################## +0.5|########### |########### +1.0|########## |###### +1.5|### |### +2.0|# |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%