offense.......................51.24614% rain..........................43.90010% sun...........................33.03271% balance.......................27.47351% weatherless...................16.03315% sand..........................13.20883% hyperoffense..................11.67391% multiweather.................. 7.45879% semistall..................... 5.28707% stall......................... 4.31937% sunoffense.................... 3.86851% rainoffense................... 3.68218% rainstall..................... 3.23613% batonpass..................... 2.48864% hail.......................... 1.39259% voltturn...................... 0.74156% dragmag....................... 0.65837% monotype...................... 0.61524% choice........................ 0.34593% trickroom..................... 0.31123% sandstall..................... 0.28335% trickrain..................... 0.22223% monowater..................... 0.20946% sandoffense................... 0.20682% tricksun...................... 0.17423% sunstall...................... 0.14576% monoflying.................... 0.09969% tailwind...................... 0.08335% monoghost..................... 0.05128% gravity....................... 0.04523% monodragon.................... 0.04502% monoground.................... 0.03982% mononormal.................... 0.03521% monodark...................... 0.03317% monofire...................... 0.02933% monobug....................... 0.02408% monosteel..................... 0.02408% monoice....................... 0.01995% monofighting.................. 0.01253% monograss..................... 0.00939% monorock...................... 0.00939% monoelectric.................. 0.00939% trapper....................... 0.00909% hailoffense................... 0.00842% hailstall..................... 0.00652% monopsychic................... 0.00529% Stalliness (mean: -0.142) -2.0|# |# -1.5|#### |########### -1.0|######################### |############################## -0.5|########################## |########################### 0.0|########################## |################### +0.5|########### |############ +1.0|########## |###### +1.5|### |#### +2.0|# |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%