rain..........................55.40514% offense.......................52.18891% sun...........................36.28183% balance.......................22.79406% stall.........................14.32855% rainstall.....................13.76501% sand..........................11.43814% hyperoffense.................. 8.74330% multiweather.................. 6.84557% sunoffense.................... 5.11596% rainoffense................... 2.77691% weatherless................... 2.48178% semistall..................... 1.94518% hail.......................... 1.25743% dragmag....................... 0.75375% batonpass..................... 0.67674% sandstall..................... 0.22597% trickroom..................... 0.07692% tricksun...................... 0.04394% monotype...................... 0.03184% trickrain..................... 0.02954% choice........................ 0.02881% monowater..................... 0.02881% voltturn...................... 0.00830% sandoffense................... 0.00425% trapper....................... 0.00422% sunstall...................... 0.00400% monoice....................... 0.00303% tailwind...................... 0.00031% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.002) -2.0| | -1.5|##### |########### -1.0|#################### |################## -0.5|############################## |############################## 0.0|######################## |#################### +0.5|#### |###### +1.0|#### |## +1.5|# |################# +2.0|## |####### +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%