rain..........................66.86160% offense.......................50.39963% sun...........................28.72909% stall.........................21.10967% rainstall.....................21.01601% balance.......................20.59653% sand..........................10.38762% multiweather.................. 6.61088% hyperoffense.................. 6.49071% sunoffense.................... 5.10376% semistall..................... 1.40346% rainoffense................... 1.32300% hail.......................... 0.32748% weatherless................... 0.31065% batonpass..................... 0.05402% dragmag....................... 0.03802% trickroom..................... 0.00915% tricksun...................... 0.00535% sandstall..................... 0.00478% trickrain..................... 0.00351% trapper....................... 0.00036% sunstall...................... 0.00031% monotype...................... 0.00030% monoice....................... 0.00026% sandoffense................... 0.00023% choice........................ 0.00004% monowater..................... 0.00004% voltturn...................... 0.00002% tailwind...................... 0.00001% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.139) -2.0| | -1.5|#### |####### -1.0|################ |######## -0.5|############################## |############################## 0.0|#################### |############### +0.5|# |### +1.0|## |## +1.5| |######################### +2.0| |########### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%