weatherless...................75.97690% offense.......................37.94517% balance.......................37.56905% sand..........................16.43297% hyperoffense..................13.91341% semistall..................... 6.64039% sun........................... 6.46570% voltturn...................... 4.11768% stall......................... 3.93198% rain.......................... 2.54473% monotype...................... 2.17648% multiweather.................. 2.14107% sandoffense................... 0.93716% trickroom..................... 0.85375% hail.......................... 0.75618% dragmag....................... 0.72864% monobug....................... 0.46425% sandstall..................... 0.46347% sunoffense.................... 0.45953% choice........................ 0.45874% monowater..................... 0.28642% monofire...................... 0.16918% rainstall..................... 0.16367% monoghost..................... 0.16209% mononormal.................... 0.15423% sunstall...................... 0.12590% monopoison.................... 0.11960% monoflying.................... 0.10623% monosteel..................... 0.10465% monopsychic................... 0.09364% monograss..................... 0.09128% monoelectric.................. 0.08813% monodragon.................... 0.08341% rainoffense................... 0.08262% monofighting.................. 0.07869% tailwind...................... 0.07161% monofairy..................... 0.07082% monorock...................... 0.07003% hailstall..................... 0.06610% monodark...................... 0.06138% monoground.................... 0.04721% gravity....................... 0.03462% monoice....................... 0.03069% tricksand..................... 0.03069% hailoffense................... 0.02518% trickhail..................... 0.00708% allweather.................... 0.00551% trickrain..................... 0.00236% trapper....................... 0.00079% Stalliness (mean: -0.035) -2.0|## |##### -1.5|######## |########### -1.0|############### |################### -0.5|######################### |########################## 0.0|############################## |############################ +0.5|########################## |############### +1.0|########## |######## +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%