weatherless...................76.08915% balance.......................37.76252% offense.......................36.58950% sand..........................16.90638% hyperoffense..................14.52613% semistall..................... 6.97855% sun........................... 6.20969% voltturn...................... 4.35660% stall......................... 4.14329% rain.......................... 2.41142% multiweather.................. 2.25020% monotype...................... 1.97246% sandoffense................... 0.94849% trickroom..................... 0.87433% dragmag....................... 0.76342% hail.......................... 0.66579% sandstall..................... 0.50134% choice........................ 0.48921% sunoffense.................... 0.43140% monobug....................... 0.42823% monowater..................... 0.29550% monoghost..................... 0.15463% monofire...................... 0.14552% rainstall..................... 0.14521% sunstall...................... 0.13532% mononormal.................... 0.13211% monopoison.................... 0.11092% hailstall..................... 0.09815% monosteel..................... 0.09348% monoflying.................... 0.08750% rainoffense................... 0.08430% monograss..................... 0.07544% monoelectric.................. 0.07403% monopsychic................... 0.07265% monodragon.................... 0.07144% monofairy..................... 0.06538% monofighting.................. 0.06406% tailwind...................... 0.06384% monorock...................... 0.05888% monodark...................... 0.05124% monoground.................... 0.03796% gravity....................... 0.03183% monoice....................... 0.03089% tricksand..................... 0.02867% hailoffense................... 0.02223% allweather.................... 0.00582% trickhail..................... 0.00542% trickrain..................... 0.00244% trapper....................... 0.00094% Stalliness (mean: -0.028) -2.0|## |##### -1.5|######### |############ -1.0|############### |################## -0.5|######################## |######################### 0.0|############################## |############################ +0.5|########################## |############### +1.0|########## |######### +1.5|#### |#### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%