weatherless...................77.65944% balance.......................37.14211% offense.......................26.65982% hyperoffense..................19.81616% sand..........................18.75509% semistall.....................10.00702% stall......................... 6.37489% sun........................... 4.70264% voltturn...................... 4.70211% multiweather.................. 2.95361% rain.......................... 1.07855% trickroom..................... 1.02902% dragmag....................... 1.02599% sandstall..................... 0.94329% hail.......................... 0.76010% choice........................ 0.71014% hailstall..................... 0.56799% sandoffense................... 0.41572% monotype...................... 0.23481% sunstall...................... 0.18021% sunoffense.................... 0.13409% monoghost..................... 0.05925% monoice....................... 0.05299% monowater..................... 0.04416% rainoffense................... 0.03053% monofire...................... 0.02056% monobug....................... 0.01393% monodragon.................... 0.00919% monopoison.................... 0.00785% monodark...................... 0.00669% monoelectric.................. 0.00570% tailwind...................... 0.00524% monopsychic................... 0.00407% monoflying.................... 0.00364% mononormal.................... 0.00277% rainstall..................... 0.00274% hailoffense................... 0.00246% monosteel..................... 0.00202% monograss..................... 0.00181% tricksand..................... 0.00130% trickhail..................... 0.00125% monorock...................... 0.00014% monofighting.................. 0.00011% monofairy..................... 0.00002% monoground.................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.022) -2.0|### |######## -1.5|############# |############# -1.0|################## |################ -0.5|############## |################# 0.0|########################## |############################## +0.5|########################## |############# +1.0|############## |############ +1.5|######## |######## +2.0|### |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%