weatherless...................79.23257% balance.......................37.18862% hyperoffense..................23.54369% offense.......................21.63085% sand..........................18.02979% semistall.....................10.29772% stall......................... 7.33913% sun........................... 4.27944% voltturn...................... 4.01549% multiweather.................. 3.05874% choice........................ 1.90531% dragmag....................... 1.81091% sandstall..................... 1.07557% hail.......................... 1.00888% hailstall..................... 0.99992% trickroom..................... 0.71939% rain.......................... 0.50829% sandoffense................... 0.31316% sunstall...................... 0.30105% sunoffense.................... 0.03877% monotype...................... 0.01170% monodragon.................... 0.00388% monoghost..................... 0.00254% monopoison.................... 0.00192% monofire...................... 0.00158% monoice....................... 0.00038% tailwind...................... 0.00036% monowater..................... 0.00033% rainstall..................... 0.00025% monopsychic................... 0.00024% monobug....................... 0.00022% monoelectric.................. 0.00021% monodark...................... 0.00020% monoflying.................... 0.00017% trickhail..................... 0.00015% rainoffense................... 0.00007% hailoffense................... 0.00004% mononormal.................... 0.00003% monograss..................... 0.00001% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.023) -2.0|#### |######### -1.5|############## |############ -1.0|################## |########## -0.5|######## |############## 0.0|####################### |############################## +0.5|###################### |######## +1.0|############## |########### +1.5|######## |########## +2.0|## | +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%